Post by nerb on Apr 23, 2010 13:11:03 GMT -5
Welcome to the world of blood, revenge and the accumulation of Fame.
Basic but important things to remember when picking a fight.....
1. "Attitude" Stances can be changed at any time to give a sometimes useful +3% bonus.
Go to "characters" (up top), click "edit" for the character you are playing, and then select your desired stance from the "Combat Attitude" drop down menu.
Remember to reset this to your default stance after a hard days fighting.
2. Selecting an opponent:
Personally I find the whole "battle" page a real pain for choosing a suitable opponent and I usually use the main "Rankings" page which can be sorted for fame, XP etc.
Right clicking a players name and "open in new tab" or "window" makes things a lot easier to navigate and offer a FULL view of a player's stats.
3.Check a player's "trophy" achievements, in particular which trainers they have bought ALL the skills from. Sometimes it doesn't benefit to buy skills that are of no use in the attack, defence, magic or attitude stances but that doesn't mean they don't have all the ones that give them the maximum bonus for them and their profile. This works both ways and can also fool someone who picks a fight with you into thinking you are without some of those extra talents.
4. Get yourself the "St. Quakko's Protection" charm early. It is available from the armoury for 15,000zm. Don't waste 2 coconuts to buy it in "advantages" when a few zorkmids will suffice.
Description: Protects from Fame loss if attacked and defeated in Battle. Will reset current Fame to zero. (only at purchase).
IT WILL NOT PROTECT YOU IF YOU PICK A FIGHT AND LOSE!
5. Level up ONLY when you are sure you want to. It's always possible to gain XP but you can't lose it. Fighting an opponent will give a small amount of XP each time, take this into consideration.
6. A good thing to do is to adventure at -5 below your current level, get more fanucci cards and save as many "sublocations" as possible for later exploring also at -5 as they give better booty compared to the normal levels. Remember to visit (but NOT adventure unless you are ready to) those sublocations every now and then as you play the game because the system makes you "forget" their locations and they dissappear after time has gone by.
7. Additional substitute weapons, armour and magic tucked away in your inventory for those who can afford them are a great way to gain an additional 3% in combat. This will be affected by the skills you have so be careful.
Like your "Combat Attitude", remember to reset your items to your default when finished for the day.
8. ROCK - PAPER - SCISSORS
Each "Attack", "Defence", "Magic" and "Combat Attitude" stance has an opposing stance that it is either "neutral with", "has advantage over" or "has a disadvantage against". This can give a 0%, +3% or -3% of win probability for each stance. Listed below are the results for each and it runs left to right and repeats in a loop:
"stance >" means it beats the stance next in the list and gains a +3% effect to win probability.
"> stance" means it loses against the stance before it in the list and suffers a -3% effect to win probability.
If not adjacent left or right in the list it has a neutral 0% effect on win probability.
Attack & Defence:
Sticks & Stones > Dodge & Weave > Bows & Bullets > Walking Tank > Fist & Feet > Mumbo Jumbo > Sticks & Stones etc
Combat Attitude:
Shock & Awe > Smart Moves > Hit & Run > Shock & Awe etc
Magic:
Low > High > Middle > Low etc
Once the basic listing of what beats what is understood, you will be able to select weaker opponents more easily or change your weapons, armour, magic or attack stance and know what will or will not give you that important advantage of +3% for each.
Best bonus against an opponent is +12%. Worst possible is -12%.
The power of all your items & stances including fanucci card scores and trainer skills must also be considered in the equation.
The overall calculation for the "Final Win Probability" (FWP) is a closely guarded secret by the implementors and we'll probably never really know how it is worked out.
9. Enemies:
Having opponents in your "Enemies" list is a quick way to pick on the regulars each time you want to fight. Holds a maximum of 30 names.
10. Choose your skills carefully and learn what suits your style. If you are serious about earning fame in the arena then go for "Warrior" in the body skill tree.
11. Try to make use of the clan armoury regularly and sell stuff for zm if you don't need anything, and saving up for a TOP weapon is always better and more economical than working up to it with intermediate items.
12. Have patience. Slowly, slowly, catchy monkey. Plan ahead, take your time and pick your opponents carefully. If you aren't successful, they may come after YOU..
13. The "Ironman Trophy". If you wish to earn this trophy, you must ONLY use the "Battle" window for the complete 90 fights. This means you cannot change your inventory or stance while doing so. Stupid but true (I found out the hard way and never got the trophy!)
14. When allocating your main skills in the trainer trees, bear in mind the "body" tree and skills that immediately follow the mid-tree "warrior" skills:
Choosing the "Blinding Blows" skills only adds a bonus to Shock & Awe, and could be better used on something that covers more players/fights. Remember that a +3% win probability can also be achieved simply by changing one's combat stance (as described above). Also, selecting more than one of the "Punching Bag/Brute/Moving Target skills means that some of those skill points are going to be wasted on whoever you are fighting.
I strongly suggest stopping at "Warrior" in the body tree and then using "Tin Opener" from the mind tree and then some of the Spirit skills to boost your magic.
Bear in mind that most high famers use "walking Tank" for their defence and the other 2 defences have a natural weakness with skills, and also "Sticks & Stones" or "Fist & Feet" for attack.
What I have described here will cover the most opponents possible, but if you have particular adversaries, then use what is best against THEM instead.
Good luck in there, and I may add more to this list as time goes by, but please ask questions and feel free to comment.
Cheers from Nerb, your friendly Clan Executioner.
Basic but important things to remember when picking a fight.....
1. "Attitude" Stances can be changed at any time to give a sometimes useful +3% bonus.
Go to "characters" (up top), click "edit" for the character you are playing, and then select your desired stance from the "Combat Attitude" drop down menu.
Remember to reset this to your default stance after a hard days fighting.
2. Selecting an opponent:
Personally I find the whole "battle" page a real pain for choosing a suitable opponent and I usually use the main "Rankings" page which can be sorted for fame, XP etc.
Right clicking a players name and "open in new tab" or "window" makes things a lot easier to navigate and offer a FULL view of a player's stats.
3.Check a player's "trophy" achievements, in particular which trainers they have bought ALL the skills from. Sometimes it doesn't benefit to buy skills that are of no use in the attack, defence, magic or attitude stances but that doesn't mean they don't have all the ones that give them the maximum bonus for them and their profile. This works both ways and can also fool someone who picks a fight with you into thinking you are without some of those extra talents.
4. Get yourself the "St. Quakko's Protection" charm early. It is available from the armoury for 15,000zm. Don't waste 2 coconuts to buy it in "advantages" when a few zorkmids will suffice.
Description: Protects from Fame loss if attacked and defeated in Battle. Will reset current Fame to zero. (only at purchase).
IT WILL NOT PROTECT YOU IF YOU PICK A FIGHT AND LOSE!
5. Level up ONLY when you are sure you want to. It's always possible to gain XP but you can't lose it. Fighting an opponent will give a small amount of XP each time, take this into consideration.
6. A good thing to do is to adventure at -5 below your current level, get more fanucci cards and save as many "sublocations" as possible for later exploring also at -5 as they give better booty compared to the normal levels. Remember to visit (but NOT adventure unless you are ready to) those sublocations every now and then as you play the game because the system makes you "forget" their locations and they dissappear after time has gone by.
7. Additional substitute weapons, armour and magic tucked away in your inventory for those who can afford them are a great way to gain an additional 3% in combat. This will be affected by the skills you have so be careful.
Like your "Combat Attitude", remember to reset your items to your default when finished for the day.
8. ROCK - PAPER - SCISSORS
Each "Attack", "Defence", "Magic" and "Combat Attitude" stance has an opposing stance that it is either "neutral with", "has advantage over" or "has a disadvantage against". This can give a 0%, +3% or -3% of win probability for each stance. Listed below are the results for each and it runs left to right and repeats in a loop:
"stance >" means it beats the stance next in the list and gains a +3% effect to win probability.
"> stance" means it loses against the stance before it in the list and suffers a -3% effect to win probability.
If not adjacent left or right in the list it has a neutral 0% effect on win probability.
Attack & Defence:
Sticks & Stones > Dodge & Weave > Bows & Bullets > Walking Tank > Fist & Feet > Mumbo Jumbo > Sticks & Stones etc
Combat Attitude:
Shock & Awe > Smart Moves > Hit & Run > Shock & Awe etc
Magic:
Low > High > Middle > Low etc
Once the basic listing of what beats what is understood, you will be able to select weaker opponents more easily or change your weapons, armour, magic or attack stance and know what will or will not give you that important advantage of +3% for each.
Best bonus against an opponent is +12%. Worst possible is -12%.
The power of all your items & stances including fanucci card scores and trainer skills must also be considered in the equation.
The overall calculation for the "Final Win Probability" (FWP) is a closely guarded secret by the implementors and we'll probably never really know how it is worked out.
9. Enemies:
Having opponents in your "Enemies" list is a quick way to pick on the regulars each time you want to fight. Holds a maximum of 30 names.
10. Choose your skills carefully and learn what suits your style. If you are serious about earning fame in the arena then go for "Warrior" in the body skill tree.
11. Try to make use of the clan armoury regularly and sell stuff for zm if you don't need anything, and saving up for a TOP weapon is always better and more economical than working up to it with intermediate items.
12. Have patience. Slowly, slowly, catchy monkey. Plan ahead, take your time and pick your opponents carefully. If you aren't successful, they may come after YOU..
13. The "Ironman Trophy". If you wish to earn this trophy, you must ONLY use the "Battle" window for the complete 90 fights. This means you cannot change your inventory or stance while doing so. Stupid but true (I found out the hard way and never got the trophy!)
14. When allocating your main skills in the trainer trees, bear in mind the "body" tree and skills that immediately follow the mid-tree "warrior" skills:
Choosing the "Blinding Blows" skills only adds a bonus to Shock & Awe, and could be better used on something that covers more players/fights. Remember that a +3% win probability can also be achieved simply by changing one's combat stance (as described above). Also, selecting more than one of the "Punching Bag/Brute/Moving Target skills means that some of those skill points are going to be wasted on whoever you are fighting.
I strongly suggest stopping at "Warrior" in the body tree and then using "Tin Opener" from the mind tree and then some of the Spirit skills to boost your magic.
Bear in mind that most high famers use "walking Tank" for their defence and the other 2 defences have a natural weakness with skills, and also "Sticks & Stones" or "Fist & Feet" for attack.
What I have described here will cover the most opponents possible, but if you have particular adversaries, then use what is best against THEM instead.
Good luck in there, and I may add more to this list as time goes by, but please ask questions and feel free to comment.
Cheers from Nerb, your friendly Clan Executioner.