|
Post by treyvalt on May 27, 2010 21:51:13 GMT -5
An interesting bug has been found in the game (it has been reported).
While exploring, once you find a sub-location, logout of the the game. Then log back in and click the "Last Adventure" button. Then explore the area normally, and another sub-location will be found. You can continue doing this as long as you want (I got 19 subs for one toon).
edit: Well, this doesn't seem to work 100% of the time. It worked fine for 4 of my toons, but not for my 5th toon. It maybe region specific, as the 4 were in Flathead Fjord, while the 5th was in Forest of Youth.
edit part deux: It is not zone specific, it appears to be character specific. Ran 7 toons through different areas. It worked for 6 toons no problem (including at the aforementioned Forest of Youth). These toons were all in their upper 20s. The 7th toon, level 41, could not get it to work anywhere.
|
|
|
Post by lordtodesfelle on May 28, 2010 11:43:08 GMT -5
Another way on this bug is to switch your browser:
(From another forum) Change browsers during adventuring in a sub-location, when you finish that sub the next action point in the same zone is almost always another sub-location.
ie. i was adventuring in a zone and got a sub-location (using firefox), while still adventuring in the sub i switched browsers to chrome and my 1st ap use in the zone after that sub was another sub. so i did the same thing i switched browsers to IE and the 1st ap use in the zone again was another sub. this doesnt always work but i now spend 90% + of my time in sub-locations.
|
|
|
Post by treyvalt on May 29, 2010 9:48:07 GMT -5
So are you saying that you:
-found the sub with Firefox -explored the sub with Firefox -before the sub was completed, you swapped to Chrome -complete the sub using Chrome -still using Chrome, your next action created another sub
I might try that. I now have two characters that can't get subs by my means.
|
|
|
Post by drnonymous on May 29, 2010 13:54:48 GMT -5
If changing from one browser to another requires you to log back in, due to player info stored in a local cookie or some other similar method, then this would be the same as logging out then back in of the same browser. The mechanism would be the same, no explorations done in the base area after finding and before re-logging in. It seems to me that the in-game logic to reset the counter for triggering a sublocation is not performed until the user executes another change-of-location after the sublocation find was rewarded.
Disclaimer, I have not specifically tested this out, but I have noticed that when switching computers I do need to log back in, even if I am on the same home network, and had not logged out from either computer previously. It would still appear as a new connection from a different browser, though in my case the different browser is on a completely different computer.
|
|
|
Post by DiiDii on May 31, 2010 13:49:34 GMT -5
I finally had time to test this out, and it works like magic. I got four new sublocations in a snap. Thanks, friends.
I see this is finally being discussed on the Jolt message boards.
|
|
|
Post by knomie on May 31, 2010 18:58:21 GMT -5
Taking advantage of programing bugs would be the same as using script programs to cheat.
Integrity test...did you pass?
Knomie Rylaa, 11th
|
|
|
Post by treyvalt on May 31, 2010 19:34:39 GMT -5
Taking advantage of programing bugs would be the same as using script programs to cheat. Integrity test...did you pass? Knomie Rylaa, 11th Wow that is a pretty high horse there. Be careful on your way down. Anyway, I personally reported it over a month ago, and did not receive any response back, nor was there any mention of it being a known problem on the forum. Without any feedback, I was led to believe it was a known feature of the game. Since I did not design the game, and I have only been in it for a couple months, I did not have the audacity to think that I knew all the ins and outs of the game. The first feedback I got that it was indeed a bug was from another clan's forum, and even then, since they also did not receive any confirmation/feedback regarding it being a bug, the issue was still in doubt. Yes I have done this with several characters, and I have also found that this does not work with 2 of my characters. I have also reported this, so in essence I am testing the bug for them. What they do with this information, if anything, is totally up to Jolt. As far as integrity goes, the mirror always offers to final truth.
|
|
|
Post by nerb on May 31, 2010 20:33:48 GMT -5
deleted ... not on topic
|
|
|
Post by treyvalt on May 31, 2010 21:45:24 GMT -5
deleted ... not on topic .. PM sent
|
|
|
Post by knomie on Jun 1, 2010 23:06:59 GMT -5
Nice play on words, but you will not ruffly my feathers.
If having integrity, is considered a high horse too you whether in game or in real. I will proudly ride that horse. I suppose your comment about the ride down leads you to believe I can not excel in this game without doing as you. I do not agree, with time and planning you can achieve your desired goals.
I also stand by my comment, taking advantage of the game in this fashion is a game cheat. Your character(s) did not earn the new task, they took advantage of browser hiccup. If you believe that this is a benefit to the clan, we will always have a difference of opinion.
If you have to take advantage of the game to enjoy it, do so. If others feel they have to follow in your foot prints, that is their choice.
Knomie Rylaa, 11th
|
|
|
Post by treyvalt on Jun 2, 2010 15:10:09 GMT -5
I never said having integrity is a high horse. I did say you were on a high horse, since your insinuation that others do not have integrity reeked of a holier than thou attitude.
My comment about ‘be careful on your way down’ was merely a warning against target fixation, since you must be riding so high on your morale ground to be able to contest the morality of someone else. I was going to write more, but it will be a moot point. You can ride mightily on your Steed of Integrity all you want, looking down beneath you at those you feel are morally bankrupt, since your morality is apparently beyond reproach.
|
|
|
Post by DiiDii on Jun 3, 2010 8:12:48 GMT -5
Knomie, I am an ethical person myself, but I have to disagree with you. I'm not doing this to ruffle your feathers, as that's not of interest to me. But I don't care for your accusation that I'm cheating.
According to gbg62 in the forum, this bug was reported on April 2 and no one from management has responded. That's two months. This post quoted below is from May 30. Management responded to other comments in this thread--but not this one. If the people running the game won't bother to respond, much less fix the problem, then as far as I'm concerned, it's part of the game.
"I agree with Kit - it's another thing for TPTB to deal with but needs to be addressed. My opinion is that if a bug this significant exists, has been reported, is being discussed privately and/or at a clan level, and remains unfixed, it has tacitly become a part of the game, regardless of the intent/resources to repair. Those who haven't discovered it on their own, aren't in a clan where it's being discussed, or somehow otherwise aware of this de facto "feature" are at a disadvantage, and if that includes the ability to find as many subs as you want, that's huge. It exists, it's been replicated, it's been reported, it's being discussed, it's being exploited, it should be public information.
I'd also like to understand if possible why/how this particular item wasn't included in this sticky, or the other recent pertinent threads regarding bugs/features/updates/game future, given that it was reported on April 2. Its omission, and the lack of response to Kit's post, makes me feel the recent spirit of glastnost was temporary at best...."
|
|